Pinned [English] Fajeth's MegaModPack

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    • Greeting Fajeth,huuge respect for keeping this game alive until The Guild 3 comes out with version 1.0 (cause this early access seems more like a rough alpha drawing).
      One thing i noticed now when i started using the steam version, its some sort of a bug where churches (only churches,not any other bussines) continue to buy and seel carts on its osn, no matter if i set to manual.
      Also mercenary fortress AI management seems off, it ONLY sets rouges on "collect tarrifs" mission, and all 5 of them stand at the same spot,colliding with each other. I would really like it to mix missions up a bit, some "ask for protection" here and there maybe.
      Thats it, all the rest is perfect ( perfect as much as one The Guild game can be).
      All the best !