The Guild 2 - Renaissance England-Map 1.1.0

Napi96 -

For "The Guild 2 - Renaissance Patch 4.211" and Fajeht's MegaModpack 0.5 Adds: Map England Changes: Map Ulm, Map Transylvania Weilerthal only for 8 dynasties (compatibility with the Modpack)

Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

Auf Grund wiederholter Denial of Service-Attacken wurde der Download für Gäste deaktiviert. Du möchtest einen Patch oder eine Mod herunterladen? Dann erstell dir einen Account, oder logge dich ein.

The Guild 2 – Renaissance England-Map


After a while of hard work I managed to finish this map. Originally I planned to release it together with Patch 4.21. But sadly I had to quit it, because other problems and bugs had to be changed, fixed and tested. On the other hand, I already added a new map to the game, which made this decision a bit easier for me.

But now about the England-Map:

I created the England-Map after I was talking with one of our betatesters about the map size of the England-based maps in this game (have a look at Britannia for example which as well was one of the mayor reasons I created this map).

For me, Britannia is too small and does not offer as much building areas as other maps. Therefore my main goal for the England-Map was creating a big town with enough space for all of your buildings. On the other hand, I decided adding another village: Norwich. Norwich is a small village which, by no other means, has the potential to evolve to a small town in a few years. Well, if a few investors can be found which are willing to pay for this evolvement. To allow this, I gave Norwich much more space than other „normal“ villages have in this game.

Well, let’s talk about London. Here the king reigns about England. Well… a bit. Because of personal reasons, I did not give London the level „Imperial Capital“ right from the start. I just hate things like that. ^^

As we all know, London lies at the Thames which can be crossed with the help of a bridge easily. You can also reach the southern part of England, where some productions are located.

Something very important to me in any The Guild 2 map is the traffic and trade with ships. And because London is not that far away from the sea in my map, I decided to add a few overseas branches, in this case: Bruges and Le Havre. Both of them are close to London, what makes it nearly obligatory for traders to found establishments in London. But luckily, there are a few storage buildings for sale at London Harbour. But whoever doesn’t want to buy one of those has enough space to build a few more.

Well, enough of that story… the „harsh“ facts:

Playercount: 14

Towns: 2 – London and Norwich

Oversea Branches: Bruges and Le Havre

Maritim trade: yes, but easier from London

Savegame-compatible: No

Modlauncher: Yes

Version: 4.211 or Fajeth’s MegaModpack 0.5 (maybe already installed in it)

You will get an .rar-file.

Extract this archive to your "The Guild 2 - Renaissance" folder.

Start the modlauncher and install the mod with the button “Apply”.

If you get an error: Please make sure that no other mod is installed. If that is not the case and you get this error: make sure that the folder „origin“ in your „mods“ folder is empty.

Other changes with this mod:

Improved version of Transylvania: Estate Level 1, more construction areas, bigger construction areas.

Improved version of Ulm: Improved pathfinding

Weilerthal only for 8 dinasties.

Feel free to leave some feedback :)
  • Version 1.1.0

    - 23,09 MB - 1.558 mal heruntergeladen

    - improved pathfinding on England
    - improved fps on England
    - Deleted some decorators on England to improve the FPS

    -.git-Files added, so that other Runeforge Members can edit the maps
  • Version 1.0.0

    - 13,26 MB - 168 mal heruntergeladen

  • Imparfecto -

    Is this included within the 0.95 megamod (or is it compatible) or do we need to manually install it onto the game?