New Victory Condition

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The following is based off of gameplay in version 0.8.2
In playing the Guild 2 Renaissance , one matter that caused the enjoyment of playing the game to go down over time was the realization that the AI cannot beat you. Once you have grasped the basics of the game, you are able to proceed forward with a strategy with no worry that the AI will be able to beat you. The AI may hinder you constantly throughout the game, but the AI can never win. If you are playing to eliminate your competitors, the AI will never murder any of your dynasty characters even if you have just slaughtered half of theirs. If you are playing to achieve wealth, there is no race to see who can reach the goal first (or at least I have never before lost, even on the highest difficulty). If you are playing to obtain a political position, the AI cannot win by doing the same. In short, once you learn how to play the game the challenge factor is all but gone greatly diminishing the enjoyment of the game and even making it somewhat repetitive.

Programming the AI to act in a completely different way to achieve some of these goals would be a very difficult task, and, in my opinion, not realistic. Instead, perhaps have victory conditions that the AI can achieve, and is already programmed to do. For example, perhaps make a victory condition such as "Obtain and hold the office of '(sovereign, king, etc...)' for '(4, 6, 8, 10)' rounds consecutively".
I am excited to see the release of version 0.9.2 with all of its improvements. Thank you for all of your work on this.